Let's see what did I do today, I worked on the never ending planar reflection problem, made some minor tweaks here and there. Not a whole lot.
The biggest thing I acomplished is setting up the first shadowmap to follow the view frustum. This turned out to be very simple though it is far from optimal. Eventually I will encorporate many maps (Cascading Shadow Maps) once I get an algorithm down.
Check out the new pic at the top to see.
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