I implemented frustum culling today, and this yielded a nice cPlane object. I was going to try to get planar reflection about an arbitrary plane setup before I posted but my brain hurts and I'm taking a break.
My plane object can reflect the camera but I am struggling with generating a reflection matrix for an arbitrary plane (to reflect my geometry).
Also when doing frustum culling I realized the camera pointed in the -Z instead of the +Z, so I had to invert a good portion of my code.
Video Update: http://video.google.com/videoplay?docid=4684341970470313367
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