Physics: Video.
vehicles now consist of general physical entities
vehicles, have engine/transmission simulation/sound effects
general entities have an associated "collide" sound effect
Renderer: Video (I fixed the jitter.)
Camera now has a chase feature to chase any moveable
3d textures/height map Video.
particles
Sound: Video w/sound.
As noted above, mostly used by physics.
Implemented with openAL
3D Textures:
Chunked LOD:
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